· 16 min read

Cost of Hiring a Dedicated Development Team in 2026: Monthly Prices by Team and Region

Hiring a dedicated development team costs about $21–30k a month for a lean three-person squad, $42–58k for a six-person product team and $82–112k for an 11-person scale-up team from a Central European or Latin American vendor in 2026. A US vendor charges roughly 2.5 times that, South and Southeast Asia about a third less. This guide breaks the monthly fee down by team composition and region, shows what the fee pays for, what ramp-up really costs and how it compares to building the same team in-house. Disclosure: Gilzor runs dedicated teams from Poland and Cyprus, which is offshore for US companies, so our pricing sits in the Central and Eastern Europe column.
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The short answer

$8–13kOne senior developer per month, CEE or Latin America vendor
$21–30kLean squad: 2 developers + part-time QA, PM, design
$42–58kProduct team: 4 developers, QA, half-time PM and designer
$82–112kScale-up team: 7 developers, 2 QA, PM, designer, DevOps

These are monthly fees for full-time people who work only on your product, billed by a vendor to a US company in 2026. They are built from per-role rates (the same ones we use in our app development cost per hour guide), 160 billable hours a month and a balanced mix of senior and mid-level engineers. If you want to know what a dedicated team is and how the engagement works, start with our dedicated development team model guide. This page stays on the money.

One reason the numbers on vendor sites look so different: some quote a single developer's rate, some quote a team without QA or project management, and some put the tech lead's time inside the developer rate. Two quotes for "a team of five" can differ by 40% and still buy the same output. The rest of this article helps you line them up.

Monthly cost by team composition and region

A team is not a headcount. The roles around the developers decide how much of their time turns into shipped work, and they price differently. Here are the four compositions we see most often in first calls, priced across the four regions US buyers usually compare. For how to choose the roles and ratios themselves, see dedicated development team structure.

Team compositionUS vendorLatin AmericaCentral & Eastern EuropeSouth & SE Asia
One developer (augmentation, not yet a team)
1 FTE
$21–32k$8–13k$8–13k$4.5–9k
Lean squad
2 developers, 0.5 QA, 0.25 PM, 0.25 designer · 3 FTE
$55–75k$21–30k$21–30k$13–19k
Product team
4 developers incl. a lead, 1 QA, 0.5 PM, 0.5 designer · 6 FTE
$110–150k$42–58k$42–58k$27–38k
Scale-up team
7 developers, 2 QA, 1 PM, 1 designer, 0.5 DevOps · 11.5 FTE
$215–290k$82–112k$82–112k$52–72k
Monthly vendor fee to a US client, full-time engagement, 2026, balanced senior and mid-level mix. Senior-heavy teams sit at the top of each range, mid-level-heavy teams at the bottom. US figures are national; San Francisco and New York vendors add 10–15%.

Six-person product team, monthly fee at the midpoint (2026)

US vendor$130k
Same people in-house in the US, fully loaded$98k
Latin America vendor (nearshore for the US)$50k
Central & Eastern Europe vendor (offshore)$50k
South & Southeast Asia vendor$32k
Bar length relative to $130k a month. In-house excludes recruiting fees and hiring time.

Latin America and Central Europe price almost the same. What differs is the clock. A team in Mexico or Colombia shares most of the US working day. A team in Warsaw shares two to four hours with the East Coast on a shifted schedule and very little with California. We are a Polish and Cypriot company, so we say it plainly: if your product owner wants live collaboration all afternoon Pacific time, a Latin American team is the easier fit. If a fixed overlap window and written specs work for you, the price is the same and both talent pools are deep. Our cost of offshore software development guide prices the overlap trade-off in detail.

The single-developer row is there for comparison. One or two engineers who join your existing team is staff augmentation, and it's priced and managed differently; our IT staff augmentation cost guide covers that per seat. A dedicated team starts to pay off at about three people, when the QA and coordination roles have enough developer output to work with.

What the monthly fee pays for

When a Central European vendor invoices $50,000 a month for a six-person team, about half of it reaches the people as gross salary. The rest is what makes the team a team: someone hires them, replaces them, equips them, reviews their work and carries the risk of a gap between clients. Roughly, based on how vendors in our market structure their costs:

Where a $50,000 monthly fee goes Six-person product team, Central European vendor, approximate split 48% Gross salaries of the six peoplewhat the engineers, QA, PM and designer are paid Employer taxes and benefitssocial insurance, paid leave, health cover Bench and replacement reserveoverlap when someone leaves, gaps between clients Equipment, licenses, officelaptops, test devices, IDEs, security tooling Recruiting and retentionsourcing, interviews, training, raises Delivery managementtech lead review, account manager, QA oversight Sales and administrationcontracts, invoicing, legal Vendor marginusually 10–20% of the fee $24,000 $5,000 $4,000 $3,000 $2,500 $4,500 $2,000 $5,000
Illustrative. Splits vary by vendor size, country and contract type. US vendors follow the same shape with larger numbers in every block.

This is why a vendor quoting 30% below the market usually cuts one of the grey or lilac blocks: no replacement reserve (so a resignation becomes your two-month gap), no tech lead review (so code quality is your problem), or juniors billed as seniors. None of that shows on the invoice until something goes wrong.

Inside the fee, outside the fee

The most useful question to ask a vendor is not "what is your rate" but "what is not in it". Here is what we usually see on each side of the line:

Usually inside the monthly feeOften billed separately or left to you
Salaries, taxes, benefits, paid leave and public holidaysA project manager or QA you did not explicitly order
Laptops, standard software, office or home-office costsYour tools: Jira, GitHub, Figma seats, cloud and CI accounts
Recruiting and replacing people who leavePaid knowledge transfer when the replacement overlaps
Account management and HROnboarding weeks, discovery workshops
Vendor marginOvertime, weekend releases, on-call support
Basic security setup (device encryption, access control)Travel for on-site workshops, specific compliance audits
Get the list into the contract. Our software outsourcing contract guide covers the clauses.

Billing models also change what a month costs. A fixed monthly rate per person is the most common and the easiest to budget. Hourly billing with a monthly cap is the same thing with more admin. Cost-plus (salary plus a management fee) looks transparent, but you take on salary raises directly. We compare them in staff augmentation pricing models; the same logic applies to teams.

Ramp-up: the cost nobody puts in the quote

Every new team, vendor or in-house, spends its first weeks learning your codebase, your domain and your way of working. You pay the full fee from day one. From what we see when teams join existing products, output tends to follow this curve:

Output vs time: vendor team and in-house hiring Share of full team output, months from the decision to staff the team 100%67%33%0 012345678 55% in month 1 80% 95% by month 3 in-house: hiring, no output in-house ramp Vendor team, starts in about 2 weeks In-house team, hired over about 3 months Illustrative curve for a team joining an existing product with reasonable documentation.
Summed over the first three months, a vendor team delivers roughly two and a half months of full output for three months of fees. Ramp-up costs about half a month of the fee, more on legacy code.

Ramp-up shrinks or grows with things you control. It shrinks when repository and environment access is ready before day one, when there is a short architecture document and a working local setup, and when your product owner answers questions the same day. It grows with legacy code without tests, a single person on your side who knows the system and is too busy to talk, and a backlog that is a list of titles. Our how to hire a dedicated development team guide has a 30-day onboarding plan that cuts it.

For an in-house team the ramp is the same, but it starts later. SHRM's 2025 recruiting benchmarking puts the typical time to fill a nonexecutive role at around a month and a half, and senior engineering roles in competitive markets commonly take two to four months from job post to start date once notice periods are counted. Hiring a team of six in parallel rarely goes faster than the slowest hire.

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Art Scherbakov, Co-FounderAndrew Laminsky, CTOYuri Rudenya, Head of Mobile Development at GilzorAlena Timofeeva, Product Marketing Lead

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Dedicated team cost calculator

Build the team you need, pick the region and how ready your codebase is for newcomers. The calculator returns the monthly fee, what ramp-up costs, the effective cost per month of full output and what the same people would cost in-house in the US. It uses the role rates from the table above and 160 billable hours per person per month.

Dedicated development team: monthly and total cost

Monthly fee for this team
Team size in full-time equivalents
Total for the engagement
Ramp-up cost (fees paid for output not yet delivered)
Effective cost per month of full output
Same people in-house in the US, per month, fully loaded
In-house for the same period, incl. recruiting fees
Monthly difference vs in-house (negative means the vendor costs more)

Under three people this is closer to staff augmentation than a team. Budget your own lead's time for review and coordination.

No QA: your developers or your users do the testing, at a higher cost per bug.

Six or more developers without a project manager usually means your product owner spends most of the week coordinating.

Central and Eastern Europe is offshore for the US: plan a fixed two-to-four-hour overlap window with the East Coast.

In-house assumes US salaries of about $150k for a senior-and-mid developer mix, $105k for QA, $140k for a PM, $125k for a designer and $165k for DevOps, plus about 30% benefits, equipment and software, and agency recruiting fees of about 20% of first-year salary. It does not include the two to four months of hiring. Real vendor quotes move 10–20% either way.

Try two things. First, switch the codebase to "legacy" and look at the ramp-up cost: on a six-person team it's a full month of fees, which is why a short business analysis or code review before the team starts often pays for itself. Second, compare the US vendor with in-house. A US vendor is more expensive per month than hiring yourself. You pay for speed and for someone else carrying hiring and replacement risk, not for a lower bill.

Dedicated team vs in-house: a 12-month worked example

A US company with a product in production needs a six-person team (four developers including a lead, one QA, a half-time PM and a half-time designer) for at least a year. Here is how the first year plays out with the calculator's rates, counting the in-house hiring months:

CEE or LatAm dedicated teamUS vendor teamUS in-house team
Time to first commit2–4 weeks2–4 weeks2–4 months
Monthly cost once runningabout $50kabout $130kabout $98k
One-off costsnone, or a paid discoverynone, or a paid discoveryabout $165k in recruiting fees
Months of cost in year one1212about 9 (after hiring)
Year-one costabout $600kabout $1.56Mabout $1.05M
Months of full output in year oneabout 11.5about 11.5about 8.5
Cost per month of full outputabout $52kabout $136kabout $124k
Illustrative, rounded. In-house year one includes recruiting fees and nine months of fully loaded salaries; it excludes the time your managers spend interviewing.

The in-house numbers improve in year two: no recruiting fees, a team that knows the product and no vendor margin. That is the honest case for hiring, and it's why many of our clients use a dedicated team for the first one or two years and then hire a core in-house group around it. The Bureau of Labor Statistics put the median US software developer wage at $135,980 in May 2025, and its June 2026 compensation survey shows benefits make up about 31.5% of employer cost for full-time private industry workers. Senior engineers in major metros cost well above the median, which is why our in-house figure sits higher.

Deloitte's 2024 Global Outsourcing Survey found that cost is no longer the main reason companies buy external teams: about a third of executives named cost reduction as the priority, down from 70% in 2020, while access to specialized talent came first. That matches our first calls. US buyers rarely come for a cheaper invoice alone. They come because a hiring plan has slipped by two quarters.

Which team size fits your budget and stage?

Five questions. The result suggests a composition and the monthly range that goes with it in Central Europe or Latin America.

What dedicated team should you budget for?

What we see in estimates and first calls

  • The team is sized to the budget, not to the work. A buyer says "we can spend $40k a month" and asks how many developers that buys. The better question is what the team must ship in six months. Sometimes the answer is three people, not six.
  • QA is the first role cut and the first one missed. Removing one QA engineer from a six-person team saves about 13% of the fee. Within two or three releases that saving usually reappears as hotfixes and developer time spent retesting. Our internal metric is that only 5% of tasks moved to QA return to developers, which is the kind of number QA should buy you.
  • Nobody owns the product on the client side. A dedicated team needs someone who sets priorities and accepts work. When that person spends two hours a week on it, the team builds the wrong things efficiently. Budget 10–15 hours a week of a product owner's time for a six-person team.
  • Comparing a team quote with a single-developer rate. A $55/hour developer rate and a $60/hour blended team rate are not comparable if the second includes QA, a lead's review and project management. Normalize quotes per role before choosing.
  • Scaling too fast. Doubling a team in one month doubles the fee immediately and the output only after the ramp-up. Adding one or two people per month keeps the existing team productive while they onboard newcomers.

Hidden costs around the monthly fee

CostTypical sizeNotes
Ramp-up0.35–1 month of the feeDepends on documentation, access and your availability
Your product owner's time10–15 hours a weekPriorities, acceptance, answering questions. Not optional
Tools and environments$50–150 per person a monthJira, GitHub, Figma, CI minutes, staging environments; usually on your accounts so you own them
Cloud and third-party services$200–5,000+ a monthGrows with the product, not with the team
Turnover3–6 weeks of reduced output per replacementAsk for replacement with a paid overlap on the vendor's side
Notice period30–60 days of feesThe cost of stopping or downsizing. Negotiate shorter for small teams
Annual rate increases3–8% a yearCommon in Central Europe and Latin America as salaries rise; agree a cap in the contract
Maintenance after the build phase15–20% of build cost a yearIf you downsize the team after launch, keep enough people for updates and fixes. See software maintenance cost
Security and compliance$5–50k+Penetration tests, SOC 2 evidence, HIPAA or PCI DSS scope

McKinsey's research with the University of Oxford on large IT projects found they run 45% over budget on average while delivering 56% less value than planned. A dedicated team doesn't fix that by itself. Monthly billing makes the burn predictable, but only a prioritized backlog makes the output predictable.

How to reduce the cost without weakening the team

  1. Size the team to a six-month outcomeWrite down what must ship and work back to roles. A team that's one developer too small is cheaper than one that's two too large and waiting for specs.
  2. Buy a seniority mix, not a senior teamOne strong lead with mid-level developers costs 10–20% less than an all-senior team and keeps quality, as long as the lead reviews every pull request.
  3. Pay for preparation before the team startsAccess, a local setup that works, an architecture note and a groomed backlog cut ramp-up by weeks. On a $50k-a-month team, every week saved is worth more than $10k.
  4. Pick the region for the collaboration you needIf you need full-day overlap, pay for Latin America or the US. If a fixed window and written specs work for you, Central Europe or Asia gives you the same rates or lower.
  5. Commit longer, keep an exitTwelve-month engagements usually earn better rates than three-month ones. Keep a 30-day notice period for small teams so you're not locked in.
  6. Grow in stepsAdd one or two people a month. The existing team stays productive and you see whether the extra capacity actually ships more.
The false saving

A "senior dedicated team" quoted well under $35 an hour per person from Central Europe or Latin America is rarely what it says. Usually the people are junior, shared between clients, or the quote leaves out QA, review and replacement. Ask for named people, interview two of them, and ask what happens when one resigns. Our guide on dedicated team vs staff augmentation helps you check that you are actually buying a team.

FAQ

How much does it cost to hire a dedicated development team per month?
For a full-time team billed by a vendor in 2026: a lean squad of two developers with part-time QA, design and project management costs about $21–30k a month from Central and Eastern Europe or Latin America, $55–75k from a US vendor and $13–19k from South or Southeast Asia. A six-person product team costs about $42–58k, $110–150k and $27–38k respectively. The exact number depends on seniority, roles and what the vendor puts inside the fee.
What is included in a dedicated team monthly fee?
Usually the engineers’ salaries, employer taxes and benefits, paid leave, equipment and office, recruiting and replacement, bench time between projects, account management and the vendor’s margin. Often not included: a project manager or QA if you did not order them, your own software licenses and cloud accounts, travel, overtime and paid onboarding. Ask for the list in the contract, not in the sales deck.
Is a dedicated team cheaper than hiring in-house in the US?
With a Central European, Latin American or Asian vendor, usually yes on the invoice: a six-person team costs about half of what the same people cost in-house in the US once benefits, equipment and recruiting are counted. A US vendor is usually more expensive than in-house per month. The real comparison also includes time: a vendor team typically starts in two to four weeks, an in-house team takes months to hire.
How long does it take a dedicated team to become productive?
In our experience a new team delivers about half of its full output in the first month, around 80% in the second and gets close to full speed in the third. Good documentation, access granted before day one and a product owner who answers questions the same day can cut that by several weeks. Legacy code without tests or documentation stretches it.
What is the minimum team size for a dedicated team?
Most vendors will staff one or two engineers, but at that size you are buying staff augmentation, not a team. A dedicated team starts to make sense at about three people: two developers plus part-time QA and project management or design. Below that, the coordination roles cost too much relative to the output.
How are dedicated teams billed?
Most often as a fixed monthly rate per person for a full-time month (around 160–168 hours), invoiced monthly. Some vendors bill hourly with a monthly cap, and some use cost-plus: the engineer’s salary plus a fixed management fee. All three can be fair. What matters is that you see the rate per named person, the notice period (typically 30–60 days) and how replacements are handled.

Where Gilzor fits

We staff dedicated teams of developers, QA, designers and project managers from Poland and Cyprus through our development support service. For US clients we are offshore: we agree a fixed overlap window, usually two to four hours with the East Coast, and run the rest on written specs and async updates. We can start development within two weeks, and 85% of our customers come back to us for further work. Our proposals list the named people, their seniority, the monthly cost per role and what's inside the fee, so you can put them next to any other quote.

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Art Scherbakov
Written byArt Scherbakov

Co-Founder of Gilzor. Works with founders and product companies on how to staff and run engineering: team extension, dedicated teams, and getting stalled projects moving again.

Gilzor · Development Support partner

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Art Scherbakov
Art ScherbakovCo-Founder
Andrew Laminsky
Andrew LaminskyCTOLinkedIn
Yuri Rudenya
Yuri RudenyaHead of Mobile Development at GilzorLinkedIn
Alena Timofeeva
Alena TimofeevaProduct Marketing LeadLinkedIn
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