
Any of these usually means the app needs more iOS depth than your team has today.
Your early users are on iOS and you need a native app that looks and feels right from version one.
Scrolling stutters, screens load late and users complain the app drains the battery.
Builds bounce back from App Review and nobody is sure what to change.
Widgets, Live Activities, Sign in with Apple or Apple Pay are on the roadmap, but nobody has shipped them before.
The one person who knows the codebase is moving on, and the release pipeline lives in their head.
Customers ask for an iPhone app and a wrapped website won't meet their expectations.
Native apps in Swift and SwiftUI, from first prototype to the first App Store release.
Layouts that use the larger screen properly, with split views, multitasking and keyboard support.
Screens that follow Apple's Human Interface Guidelines and still carry your brand.
StoreKit flows for trials, upgrades and restores, tested against the edge cases that cost revenue.
Connections to your backend, payments, analytics, maps and push notifications.
Moving screens to SwiftUI step by step, without freezing feature work.
Unit and UI tests plus manual QA on real iPhones and iPads before every release.
Signing, TestFlight builds, store listing and App Review handled by people who have done it many times.
We plan for these from the first sprint, not after the first bad review.
SwiftUI or UIKit chosen per screen, with a clear rule
Platform navigation, gestures and haptics
Dark mode, Dynamic Type and accessibility
Layouts that work on iPhone and iPad

Fast launch and smooth scrolling
Careful memory and battery use
Offline states that don't lose user data
Crash reporting from the first build

Guideline and privacy checks before submission
TestFlight builds for your testers
Automated builds and signing in CI
Release notes and store listing updates

Apple's own tools first, plus the backend and cloud services your app depends on.
Swift
SwiftUI
Xcode
GitHub Actions
CircleCI
Node.js
Python
PostgreSQL
AWSYou need a native app that impresses early users and investors, built without cutting corners you'll pay for later.
Your iOS app is a main channel and needs senior engineers who can own features end to end.
Your customers want an iPhone app for ordering, booking or account access.
You have the product idea and the market. We bring the iOS team and explain every decision in plain language.
From idea and design to the first App Store release.
Adapt an iPhone app to the larger screen properly.
Move from UIKit and old patterns to SwiftUI.
Widgets, Live Activities, Apple Pay and Sign in with Apple.
Senior Swift engineers inside your existing team.
Updates for each new iOS version and device.
We clarify users, core flows and integrations, then agree scope, priorities and a release plan.
Our designers create flows and screens for iPhone and, where it matters, iPad, and test them with clickable prototypes.
Swift engineers deliver working features every sprint, with TestFlight builds you can try on your own phone.
Automated tests and manual QA on real devices and iOS versions catch problems before your users do.
We prepare the listing, privacy details and build, submit for review and handle any questions from Apple.
After launch we fix issues, ship new features and keep the app current with each iOS release.
2 weeks, fixed price
Then a fixed-scope build or a dedicated team.
For new apps where scope, design and budget still need to be pinned down.
Workshops on users and core flows
Clickable prototype of key screens
Technical plan for the iOS app and backend
Scope, timeline and cost estimate
A plan you can use with any team
Swift engineers join your team
Monthly, per engineer.
For companies with an iOS app and a backlog that needs more hands.
Senior Swift and SwiftUI engineers
You interview and pick each one
Work in your process and repositories
Code review and release support
Scale up or down as the roadmap changes



We build iOS products for startups, SMBs and product companies, and we stay with them after launch. Most of our clients come back with their next app or their next big release.
7+ years building iOS and Android products.
70+ products launched for our clients.
98% of projects delivered on time.
Projects can start in about two weeks.
Design, iOS, backend and QA from the same partner.
Swift and SwiftUI, not a web view dressed up as an app.
We plan for App Review from the first sprint.
TestFlight builds every sprint, so you see progress on your own phone.
If native iOS is the wrong choice for your budget, we tell you.
Our engineers in Europe overlap with part of the US working day.
No sales pitch
Tell us about your iOS app
Share your idea or your current app and what you want to achieve. We'll reply with questions, a suggested approach and next steps.
Related services